Total revenue of mobile games in the first six months of the year amounted to more than 40 billion dollars.
In the first half of 2022, consumer spending on mobile games reached $41.2 billion, according to the latest Sensor Tower report. This figure represents a 6.6% year-on-year decrease compared to the same period in 2021. The report adds that over a six-month period, Google Play generated $15.6 billion and a decrease of 14. .8% over the same period last year.
Tencent’s titles Honor of Kings and PUBG Mobile are the two highest grossing games, each earning more than $1 billion in consumer spending. Specifically, Honor of Kings earned $1.4 billion while PUBG Mobile made $1.1 billion.
Regarding the earnings of other titles, Genshin Impact contributed $986.2 million. Candy Crush Saga consumers hit $593.5 million, and Roblox made $576.5 million during that time.
While mobile game revenue in the first half of 2022 fell year-on-year, downloads increased 0.4% to 28.1 billion globally.